Prepared for the worse going into this, the teamup special turned out to be a one of PR's biggest surprises for me since Jungle Fury.
Scott piloting SkyRev alone didn't make much sense, otherwise I thought the scene and what appeared to be the wasteland was a nice way to start.
A transdimensional train? Interesting, though I wish they hadn't left it for viewers to decide.
I kinda got an old school vibe from Cog. Felt like could've been part of the Machine Empire. Love the nod to Zeo.
Scott not sure if we could breath the air was a pretty reasonable explanation for why he wouldn't demorph. Doing what they could with the suit and ADR worked well and really helped make the episode much better than if they had to have someone else do Red. Antonio was easily handled worse and not quite in-character.
What's this? Emily seems older and the actings not terrible? Hopefully a sign of better times ahead.
Interesting that the Nighloks have a General ranking. Looking forward to how this plays out in future episodes.
That was some weird zord fight. "Super Serpent"? o_O
I like the idea of this taking place after RPM's season and Venjix returned or a new evil took his place (Something sure went wrong then), but just as well Cog could've been a lost unseen General during the fight against Venjix. Also I wasn't too bothered by this airing out of order and I enjoyed the sneak peak of new powers and weapons. Scott getting to use the shark disc was pretty cool.
Scott and Antonio stuck fixing the car was pretty lame and it would've been nice to see the other Ranger Series Operators for at least a moment, otherwise the special turned out good. RPM and Scott were respected well and I enjoyed seeing a sentai vs and movie in PR. Also I really liked that "Get in Gear" was thrown in as a catchphrase. 4/5
"TRAKEENA'S REVENGE" and "WORMHOLE" are still the worst, but I almost wouldn't even put this with them. This definitely wasn't a teamup like we're used to and I imagine set the stage of future seasons when casts will be contracted to return. And with the anniversary season coming, it'll be interesting to see if similar morphed-only appearances happen again.
Wednesday, November 30, 2011
Wednesday, October 26, 2011
Power Rangers Samurai "ORIGINS": Opening Act
Part I was just alright. Way too much translating. I didn't really like Ji's magical arrows or Jayden creating the horse.
The Red Ranger bit was funny and I liked that the zords were used individually for the first fight.
For being the original first episode when they were just starting out, it was pretty much what I expected and did a semi-decent job of setting up the season, enough that I'll give it a 3/5. If this had aired as the first episode, I wouldn't have been that excited but it would've been nice to see the first morph and clips from the promos on TV MUCH sooner.
Part II was a lot better and really worked I thought.
I expected Bulk would arrive in the city with Spike for a new adventure or something, so it was a nice surprise that he was already there awaiting Spike's arrival. Bonus points to Tony Oliver for mentioning Skull and Bulk's history with the Power Rangers.
The line delivery was still bad and Jayden not looking for Emily with the others could've had an explanation. I did like the focus on her and the morphed battle with Jayden rescuing the girl. The original scenes and background matched up with Shinkenger good I thought.
... Totem Pole Megazord? Haha.
This episode setup the characters pretty well and was pretty on-par with other "2nd episodes" PR's done - enough for me for an easy 4/5. Just wish it had aired in the proper place.
The Red Ranger bit was funny and I liked that the zords were used individually for the first fight.
For being the original first episode when they were just starting out, it was pretty much what I expected and did a semi-decent job of setting up the season, enough that I'll give it a 3/5. If this had aired as the first episode, I wouldn't have been that excited but it would've been nice to see the first morph and clips from the promos on TV MUCH sooner.
Part II was a lot better and really worked I thought.
I expected Bulk would arrive in the city with Spike for a new adventure or something, so it was a nice surprise that he was already there awaiting Spike's arrival. Bonus points to Tony Oliver for mentioning Skull and Bulk's history with the Power Rangers.
The line delivery was still bad and Jayden not looking for Emily with the others could've had an explanation. I did like the focus on her and the morphed battle with Jayden rescuing the girl. The original scenes and background matched up with Shinkenger good I thought.
... Totem Pole Megazord? Haha.
This episode setup the characters pretty well and was pretty on-par with other "2nd episodes" PR's done - enough for me for an easy 4/5. Just wish it had aired in the proper place.
Thursday, October 13, 2011
PRS #18 "THE ULTIMATE DUEL": Ultimate Fail
The problems with Samurai haven't bothered me too much, but it felt like it all came out in this episode. Terrible line delivery and it just dragged on and on. I knew this would not be good when they recapped Mia trying to reason with Dayu - and then flashbacked to it AGAIN.
I didn't care about the MMPR-2 zord fight, but having Antonio sit out from being too weak was lame (at least he coud've taken more damage and demorphed to make it more believable.
I did like the training scene with Jayden & Kevin and the Hydro Bow attack with wire-fu. But it was pretty minimal to sitting through the rest in addition to commercials.
A longer sequence with Jayden honing his skills or maybe Bulk & Spike and I would easily give this a 3. But nope - first time in ages I'm giving a 2/5.
I didn't care about the MMPR-2 zord fight, but having Antonio sit out from being too weak was lame (at least he coud've taken more damage and demorphed to make it more believable.
I did like the training scene with Jayden & Kevin and the Hydro Bow attack with wire-fu. But it was pretty minimal to sitting through the rest in addition to commercials.
A longer sequence with Jayden honing his skills or maybe Bulk & Spike and I would easily give this a 3. But nope - first time in ages I'm giving a 2/5.
Thursday, October 6, 2011
PRS #17 "BROKEN DREAMS": Deal with the Devil
I thought Dayu's backstory was good for the most part. Sort of resembles Captain Mitchell getting Diabolico to save Ryan in Lightspeed Rescue. Nice foreshadowing with Akumaro and I expect Dalia will return by the last episode.
I was annoyed that the black box plot is being stalled, however I do like that PR is trying to do its own thing (probably holding off until its time for the battlizer, would be my guess).
The dream world was kinda weird and though I liked that Jayden teamed up Lionzord with Antonio in the zord battle, that was a pretty odd MMPR-2 style sequence.
I was annoyed that the black box plot is being stalled, however I do like that PR is trying to do its own thing (probably holding off until its time for the battlizer, would be my guess).
The dream world was kinda weird and though I liked that Jayden teamed up Lionzord with Antonio in the zord battle, that was a pretty odd MMPR-2 style sequence.
Saturday, September 24, 2011
Goodbye summer, hello fall TV
Getting out in the sun was fun while it lasted and was a nice break, while there were plenty of reasons to stay inside. ABC Family can always be counted on for that, airing new episodes of its shows in winter and summer (and Pretty Little Liars has really turned into can't-miss-TV).
Without my regular programs on, I'll usually watch some DVDs and find things long put off - in this case, I caught up on season 1 of The Vampire Diaries, revisited Dollhouse season 2 and looked back on season 2 of Survivor from 10 years ago. There's usually some special events going on as well, such as VH1's 13 hour MTV 30 marathon at the end of July. This summer also brought the awesome new Thundercats series and The Voice wrapped its trial run - set to return next year to compete directly with Idol.
Without a convention or anything really going on it was kinda nice to find time for other things too, especially a lot of time for Super Mario Galaxy and beginning some major revisions on my websites (starting with Emma Lahana). Next summer will be an interesting one with the Olympic Games and the 3rd Power Morphicon in August, keeping me tied up on the Power Ranger fan message boards.
Meantime, now that fall is here, it's back to my old favorites and some potential new ones. Mostly I'm looking forward to how The X-Factor goes (which so far has sorta been Got Talent meets Idol), Beavis & Butthead returning in October, The Simpsons celebrating 500 episodes in February, plus more Thundercats when new episodes return. And with Smallville over, I'll finally start from the beginning.
Without my regular programs on, I'll usually watch some DVDs and find things long put off - in this case, I caught up on season 1 of The Vampire Diaries, revisited Dollhouse season 2 and looked back on season 2 of Survivor from 10 years ago. There's usually some special events going on as well, such as VH1's 13 hour MTV 30 marathon at the end of July. This summer also brought the awesome new Thundercats series and The Voice wrapped its trial run - set to return next year to compete directly with Idol.
Without a convention or anything really going on it was kinda nice to find time for other things too, especially a lot of time for Super Mario Galaxy and beginning some major revisions on my websites (starting with Emma Lahana). Next summer will be an interesting one with the Olympic Games and the 3rd Power Morphicon in August, keeping me tied up on the Power Ranger fan message boards.
Meantime, now that fall is here, it's back to my old favorites and some potential new ones. Mostly I'm looking forward to how The X-Factor goes (which so far has sorta been Got Talent meets Idol), Beavis & Butthead returning in October, The Simpsons celebrating 500 episodes in February, plus more Thundercats when new episodes return. And with Smallville over, I'll finally start from the beginning.
Monday, August 22, 2011
A Super 25 Years of Mario Bros
With the Super Mario Bros 25th anniversary celebration last year and revisiting some old classics, it really got me to think back - to when the latest Mario title was what it was all about. Times sure have changed over the years. I don't buy games when they come out anymore or even within a year they've been out, which I generally used to do (unless it's a special occasion, as was the case with the Super Mario All-Stars special re-release). I'm not as enthused for a new Nintendo console as I used to be either. The big reveal of the Wii 5 years ago was great, but the unveiling of the Wii U in June wasn't quite as cool, partly due to the fact I'll most likely have my current Wii until the Wii U's successor comes out.
But it's looking back on those big moments that I remember most - what is pretty ancient today, was once the greatest thing ever...
I vividly can recall when we first got the NES and tried to set it up in my original bedroom, but ultimately put in in the living room because of connection difficulties. The Super Mario Bros/Duck Hunt combo pack was the only cartridge we ever had. I pretty much cared more about what was on TV than playing back then.
One day in class at Eckstein Middle School (probably 6th grade, '91-'92) still sticks out to me... I walked in and Super Mario World was playing, which had come out with the Super Nintendo (SNES) launch August '91. Never new why someone brought it in and besides TV commercials I believe it was one of the first times I saw a Mario game beyond the first one (although SMB2 came in '88 and SMB3 in '90 I hadn't played them). Yeah, the new Mario game looked fun and I sorta wanted that system... Just had no idea when.
Then came January 20, 1993 - the great Inauguration Day storm that wrecked havoc, wiped out power for a couple days and caused an electrical surge throughout the house, frying several appliances - including the NES. Losing it was quickly replaced with the fact we'd get the SNES. It wasn't long before we set it up and the journey in Mario World began began for Sarah (my sister) & I with the introduction of Yoshi.
With 96 course exits and tons of secret paths (complete with a brilliant special world within another special world), the game took awhile and was a lot of fun to play with friends around. From the original save files I can tell it was played through over twice, which was easy back then, especially during summer.
Meanwhile, I had seen ads for an exciting racing game called Super Mario Kart (which had come out last September) and I doubt it was very long before we got it. Mario Kart is up to its 7th incarnation, but this is where it all started. Sarah & I enjoyed playing against eachother & with neighbor friends, especially in summer months. We'd pretend the characters were us & friends and I'd take notes on character mannerisms. It's a relic now, but back then there was nothing quite like it.
Mario mania wasn't about to slow down. Another must-buy, the original Super Mario All-Stars came out August '93. Now I could play graphics enhanced versions of the Mario Bros games, which I had little experience with on the old system. It was also fun to rent games. Yoshi's Cookie was a cute puzzle game Sarah & I liked that we had for awhile as well as Mario Paint.
Fast-forward to Fall '95. A new game starring Yoshi with Baby Mario (officially a Mario World sequel but really a prequel) came out and I got it for Hanukkah. It was more of a simple game than its predecessor with completely different graphics and I enjoyed the egg tossing and Shy Guy stomping, finishing the game not too long after winter break was over.
May '96 had one of the most exciting releases I've ever seen with Super Mario RPG: Legend of the Seven Stars - the result of Nintendo teaming up with Final Fantasy creator Square. I really didn't get the role-playing genre concept and what followed I could never imagine - Mario could freely walk around the various environments and battles were turn-based. There were new characters, teaming up with the Princess & Bowser, a rich story and my favorite soundtrack of any Mario game ever.
And it just got better from there. The SNES was on its way out and the Nintendo 64 launched in September with Super Mario 64. I couldn't wait to get it and I remember we rented them for a weekend early in '97. In August we went to Toys R Us and I picked Mario Kart 64 first (knowing that's what Sarah preferred). Though not really presents, it was almost like Hanukkah came early that year, between the game, system, controllers, etc. in one haul. When December came around I did get Mario 64 and it was truly revolutionary, moving Mario around in the 3D landscape with the new C stick. It really set the stage for today, with a whopping 120 stars to collect and many other elements still used in Super Mario Galaxy. I hardly ever play through an entire game twice but this was an exception.
As time went on, I got hopeful for a sequel to Mario RPG, but instead Paper Mario came out early 2001, with a lot of the same elements in a paper theme. I was disappointed it wasn't a direct sequel and never played it until a couple months ago, via the Wii Virtual Console service.
At the end of 2001 came the GameCube, which I got with Super Mario Sunshine for a Birthday/Hanukkah present a year later, much to my surprise (as noted in an old journal). Soon I got laid off from a job at a printing place and pretty much played a lot. Mario Sunshine was kind of a step down from Mario 64, being more of tropical vacation sidequest to the Mario series that included goofy animated cutscenes and obstacle course challenges that required a lot of trial-and-error. I spent a year working at Target which still gave me plenty of time to play and I developed a routine of going through one game under a year and moving on to the next. Mario Kart Double Dash was fun as well as Nintendo's all-star fighter Super Smash Bros Melee. And although I was playing by myself by now, it felt good to get the GameCube setup after moving in to my place above the garage - at last getting to play whenever I wanted for however long.
After the second Paper Mario game came out late in '04 I finally decided to gave the paper theme a chance and I was happy with the result - a very colorful and humorous game with lots of strategizing you can't get in the main Mario series. During the adventure, I got the DS handheld for a Birthday/Hanukkah present at the end of '05 and when not playing Paper Mario, I enjoyed Mario Kart DS. Later I got DS version of New Super Mario Bros - a nice sorta side-adventure to the big Mario console games. By now I was working at Whole Foods which gradually reduced playing time to mostly weekends and added up to spending a year a half with Paper Mario always in the console.
Smash Bros Melee was fun enough that I didn't hesitate much to get the sequel Super Smash Bros Brawl as soon as it came out in March '08, shortly after getting a Wii. The game was above and beyond loaded with content, 36 total characters (including Sonic the Hedgehog) with an amazing story mode. Between all that and endless fighting matches I couldn't possibly put it away - but other games I wanted started piling up...and piling up. I finally "retired" it last year, which gave me the chance to check out Shaun White Snowboarding and Raving Rabbid Rabbits which can be played with the Balance Board (in addition to Wii Fit of course). Then came Super Mario Bros 25th anniversary and besides the first Paper Mario, I also spent some time with Yoshi's Story from 1998.
2011 began and at last, I got back into the Mario series with Mario Galaxy from 2007. The game has quickly proven to be the freshest experience since Mario 64, with amazing space exploration, crazy upside down-<->right side up platforming and star bit collecting - complete with Bowser's army attacking - the best cutscene to start a game ever. Though the fact there's already Super Mario Galaxy 2 (that I played when a friend let me borrow) just shows how behind I got and anything next-gen for the Wii U console and 3DS I won't consider getting.
And I can't forget 1989's Super Mario Land. I still remember getting to play it one day at school when someone happened to bring it. Eventually I got a Game Boy and a few games for Hanukkah - which I've played sparingly over the decades - but still have along with nearly every console, game and accessory.
Thinking back it's been great since the original Super Mario Bros and I wouldn't really change much other than spending too long on some games (It doesn't help I've gone 3 or 4 weeks without even so much turning on the Wii in some cases). I do kinda wish there'd be a new Mario World game where you simply get through the course (reaching either the main exit for the secret exit if there is one). That simplicity has continued on in New Super Mario Bros (DS & Wii) and will in Super Mario 3D Land but I'd like to see it in a Mario series game.
->
Now for some other game stuff. During all the Mario mania of '94, I decided I wanted try something with entirely different characters one day and bought Tiny Toon Adventures: Buster Busts Loose at Fred Meyer. It was a cute platformer based on the TV show I enjoyed watching that we played with friends a few times, but I didn't care to spend a lot of time with it. A real break from Mario came when Nintendo released Donkey Kong Country towards the end of the year. I was immediately sold on the awesome platforming and beautiful visuals with CGI-style graphics, a huge milestone for Nintendo at the time. The game was a lot of fun and had a real soundtrack (complete with the 'DK rap'), which I really liked. Mega Man X was another I got around the mid-90s - the only game from the long-running franchise I'd ever own. Great game and I'm still a fan of the blue bomber, though I was never able to beat it - just about the only time something like that has happened.
On the Nintendo 64 we had a solid variety of non-Mario games as well, including Wave Race 64 and 1080 Snowboarding (that Sarah liked) and Cruis'n USA. Also Mission: Impossible and GoldenEye 007 were a lot of fun, me being a fan of the movies the games were based on, before the games came out.
And as for The Legend of Zelda... That's a whole 'nother blog for another day with more insights.
But it's looking back on those big moments that I remember most - what is pretty ancient today, was once the greatest thing ever...
I vividly can recall when we first got the NES and tried to set it up in my original bedroom, but ultimately put in in the living room because of connection difficulties. The Super Mario Bros/Duck Hunt combo pack was the only cartridge we ever had. I pretty much cared more about what was on TV than playing back then.
One day in class at Eckstein Middle School (probably 6th grade, '91-'92) still sticks out to me... I walked in and Super Mario World was playing, which had come out with the Super Nintendo (SNES) launch August '91. Never new why someone brought it in and besides TV commercials I believe it was one of the first times I saw a Mario game beyond the first one (although SMB2 came in '88 and SMB3 in '90 I hadn't played them). Yeah, the new Mario game looked fun and I sorta wanted that system... Just had no idea when.
Then came January 20, 1993 - the great Inauguration Day storm that wrecked havoc, wiped out power for a couple days and caused an electrical surge throughout the house, frying several appliances - including the NES. Losing it was quickly replaced with the fact we'd get the SNES. It wasn't long before we set it up and the journey in Mario World began began for Sarah (my sister) & I with the introduction of Yoshi.
With 96 course exits and tons of secret paths (complete with a brilliant special world within another special world), the game took awhile and was a lot of fun to play with friends around. From the original save files I can tell it was played through over twice, which was easy back then, especially during summer.
Meanwhile, I had seen ads for an exciting racing game called Super Mario Kart (which had come out last September) and I doubt it was very long before we got it. Mario Kart is up to its 7th incarnation, but this is where it all started. Sarah & I enjoyed playing against eachother & with neighbor friends, especially in summer months. We'd pretend the characters were us & friends and I'd take notes on character mannerisms. It's a relic now, but back then there was nothing quite like it.
Mario mania wasn't about to slow down. Another must-buy, the original Super Mario All-Stars came out August '93. Now I could play graphics enhanced versions of the Mario Bros games, which I had little experience with on the old system. It was also fun to rent games. Yoshi's Cookie was a cute puzzle game Sarah & I liked that we had for awhile as well as Mario Paint.
Fast-forward to Fall '95. A new game starring Yoshi with Baby Mario (officially a Mario World sequel but really a prequel) came out and I got it for Hanukkah. It was more of a simple game than its predecessor with completely different graphics and I enjoyed the egg tossing and Shy Guy stomping, finishing the game not too long after winter break was over.
May '96 had one of the most exciting releases I've ever seen with Super Mario RPG: Legend of the Seven Stars - the result of Nintendo teaming up with Final Fantasy creator Square. I really didn't get the role-playing genre concept and what followed I could never imagine - Mario could freely walk around the various environments and battles were turn-based. There were new characters, teaming up with the Princess & Bowser, a rich story and my favorite soundtrack of any Mario game ever.
And it just got better from there. The SNES was on its way out and the Nintendo 64 launched in September with Super Mario 64. I couldn't wait to get it and I remember we rented them for a weekend early in '97. In August we went to Toys R Us and I picked Mario Kart 64 first (knowing that's what Sarah preferred). Though not really presents, it was almost like Hanukkah came early that year, between the game, system, controllers, etc. in one haul. When December came around I did get Mario 64 and it was truly revolutionary, moving Mario around in the 3D landscape with the new C stick. It really set the stage for today, with a whopping 120 stars to collect and many other elements still used in Super Mario Galaxy. I hardly ever play through an entire game twice but this was an exception.
As time went on, I got hopeful for a sequel to Mario RPG, but instead Paper Mario came out early 2001, with a lot of the same elements in a paper theme. I was disappointed it wasn't a direct sequel and never played it until a couple months ago, via the Wii Virtual Console service.
At the end of 2001 came the GameCube, which I got with Super Mario Sunshine for a Birthday/Hanukkah present a year later, much to my surprise (as noted in an old journal). Soon I got laid off from a job at a printing place and pretty much played a lot. Mario Sunshine was kind of a step down from Mario 64, being more of tropical vacation sidequest to the Mario series that included goofy animated cutscenes and obstacle course challenges that required a lot of trial-and-error. I spent a year working at Target which still gave me plenty of time to play and I developed a routine of going through one game under a year and moving on to the next. Mario Kart Double Dash was fun as well as Nintendo's all-star fighter Super Smash Bros Melee. And although I was playing by myself by now, it felt good to get the GameCube setup after moving in to my place above the garage - at last getting to play whenever I wanted for however long.
After the second Paper Mario game came out late in '04 I finally decided to gave the paper theme a chance and I was happy with the result - a very colorful and humorous game with lots of strategizing you can't get in the main Mario series. During the adventure, I got the DS handheld for a Birthday/Hanukkah present at the end of '05 and when not playing Paper Mario, I enjoyed Mario Kart DS. Later I got DS version of New Super Mario Bros - a nice sorta side-adventure to the big Mario console games. By now I was working at Whole Foods which gradually reduced playing time to mostly weekends and added up to spending a year a half with Paper Mario always in the console.
Smash Bros Melee was fun enough that I didn't hesitate much to get the sequel Super Smash Bros Brawl as soon as it came out in March '08, shortly after getting a Wii. The game was above and beyond loaded with content, 36 total characters (including Sonic the Hedgehog) with an amazing story mode. Between all that and endless fighting matches I couldn't possibly put it away - but other games I wanted started piling up...and piling up. I finally "retired" it last year, which gave me the chance to check out Shaun White Snowboarding and Raving Rabbid Rabbits which can be played with the Balance Board (in addition to Wii Fit of course). Then came Super Mario Bros 25th anniversary and besides the first Paper Mario, I also spent some time with Yoshi's Story from 1998.
2011 began and at last, I got back into the Mario series with Mario Galaxy from 2007. The game has quickly proven to be the freshest experience since Mario 64, with amazing space exploration, crazy upside down-<->right side up platforming and star bit collecting - complete with Bowser's army attacking - the best cutscene to start a game ever. Though the fact there's already Super Mario Galaxy 2 (that I played when a friend let me borrow) just shows how behind I got and anything next-gen for the Wii U console and 3DS I won't consider getting.
And I can't forget 1989's Super Mario Land. I still remember getting to play it one day at school when someone happened to bring it. Eventually I got a Game Boy and a few games for Hanukkah - which I've played sparingly over the decades - but still have along with nearly every console, game and accessory.
Thinking back it's been great since the original Super Mario Bros and I wouldn't really change much other than spending too long on some games (It doesn't help I've gone 3 or 4 weeks without even so much turning on the Wii in some cases). I do kinda wish there'd be a new Mario World game where you simply get through the course (reaching either the main exit for the secret exit if there is one). That simplicity has continued on in New Super Mario Bros (DS & Wii) and will in Super Mario 3D Land but I'd like to see it in a Mario series game.
->
Now for some other game stuff. During all the Mario mania of '94, I decided I wanted try something with entirely different characters one day and bought Tiny Toon Adventures: Buster Busts Loose at Fred Meyer. It was a cute platformer based on the TV show I enjoyed watching that we played with friends a few times, but I didn't care to spend a lot of time with it. A real break from Mario came when Nintendo released Donkey Kong Country towards the end of the year. I was immediately sold on the awesome platforming and beautiful visuals with CGI-style graphics, a huge milestone for Nintendo at the time. The game was a lot of fun and had a real soundtrack (complete with the 'DK rap'), which I really liked. Mega Man X was another I got around the mid-90s - the only game from the long-running franchise I'd ever own. Great game and I'm still a fan of the blue bomber, though I was never able to beat it - just about the only time something like that has happened.
On the Nintendo 64 we had a solid variety of non-Mario games as well, including Wave Race 64 and 1080 Snowboarding (that Sarah liked) and Cruis'n USA. Also Mission: Impossible and GoldenEye 007 were a lot of fun, me being a fan of the movies the games were based on, before the games came out.
And as for The Legend of Zelda... That's a whole 'nother blog for another day with more insights.
Thursday, June 9, 2011
PRS #16 "BOXED IN": Season Ending Stalling
Felt like the show was back under Disney for a moment with the flips and explosions. Good to see the show try to do their own thing and even Bulk & Spike getting in near the action. Though I feel like they'll probably just disappear again. I appreciated the buildings destruction as well to go with the Shinkenger fight.
While Antonio worked on the talisman I kept wondering how it'd be done before the end of the episode. Lame how it looked like the plot would be resolved here with the new powerup, but I do look forward to next time. As long as the we continue where we left off when new eps return, I'm not too bothered by the plotlines getting dragged out.
I didn't think this was a bad episode, I just wish it hadn't been so misleading. Kinda weird that the season's over suddenly. And considering we've only had 16 eps (plus the original first 2), I doubt this was really ever thought of to be the season finale and just where Nick decided to put it. It gets a 4.
While Antonio worked on the talisman I kept wondering how it'd be done before the end of the episode. Lame how it looked like the plot would be resolved here with the new powerup, but I do look forward to next time. As long as the we continue where we left off when new eps return, I'm not too bothered by the plotlines getting dragged out.
I didn't think this was a bad episode, I just wish it hadn't been so misleading. Kinda weird that the season's over suddenly. And considering we've only had 16 eps (plus the original first 2), I doubt this was really ever thought of to be the season finale and just where Nick decided to put it. It gets a 4.
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